Media Masters: The Game Board

17.03.2025.

Media Masters is a journey through the world of modern media, where players test their ability to separate fact from fiction.

Media Masters is more than just a board game — it’s a journey through the world of modern media, where players test their ability to separate fact from fiction. Designed for 3 to 8 players, the game challenges participants with real-world media scenarios, pushing them to think critically and make informed decisions.

How the Game Works

Each player moves across the board by rolling a dice. The spaces they land on determine what happens next — drawing a card, facing a challenge, or scanning a QR code to unlock an interactive question in the Media Masters mobile app. Every turn presents a new scenario based on real media events, from viral news stories to misleading headlines.

Depending on the type of the space they land, players draw cards that put them in real-world situations:

  • Can you tell if a news story is real or fake?
  • Is an influencer genuinely recommending a product, or is it hidden advertising?
  • Does a viral social media post distort the truth?

Each card presents a challenge, sometimes requiring players to use the app to analyze digital content like videos, tweets, or news snippets. Answer correctly, and you move forward. Get it wrong, and you risk setbacks, just like in the real world of media misinformation.

Learning Through Play

Of course, the game isn’t just about winning — it’s about learning how media works. That is why we have created the game to be played in an educational, but relaxed settings, and we recommend educators or coordinators to stimulate the discussion between players. What do they think about situations they are seeing in the app? By the time the game ends, players will have a better understanding of how information is created, spread, and manipulated. They will leave with sharper critical thinking skills and a better grasp of how to navigate the digital world.

The game is designed for students, educators, and anyone interested in media literacy. It is not created to be played only in a classroom. While we will start with this, we see it can spread to a home settings, and offer a hands-on way to explore one of the most important skills of the digital age — knowing what to trust online.