In an era where information spreads faster than ever, two impactful events were held as part of the Media Master project, addressing one of the most pressing issues facing modern democracies: the spread of fake news and its consequences for civic life and political stability in Europe.
An Engaging and Educational Format
Held in the historic Biblioteca Salaborsa in Bologna and the Chiostri di San Pietro in Reggio Emilia, the events combined expert-led panels, open discussions, and interactive learning through the educational board game Media Masters. The format was designed to foster critical thinking and equip participants—primarily high school and university students—with practical tools to identify and counter disinformation.
Topics ranged from the psychology of misinformation and digital manipulation, to conspiracy theories and youth digital safety. Through the board game, attendees were challenged to apply what they had learned in a dynamic and collaborative way, promoting awareness of media bias, source evaluation, and the mechanics behind online echo chambers.
Expert Contributions
• Fabio Torreggiani, a researcher in economic sociology, explored how cognitive and social mechanisms lead individuals to believe and spread fake news. His talk included insights on echo chambers and the role of confirmation bias in shaping political opinion.
• Cristina Rigutto, an experienced science communicator and university lecturer, discussed how conspiracy theories and pseudoscience gain traction through digital platforms. Her contribution emphasized the responsibility of researchers and institutions in communicating science accurately and ethically.
• Federico Gaviano, youth educator and vice-president of TDM 2000 ODV, addressed online safety and the risks that misinformation poses to young people. His session offered practical guidance on media literacy and digital resilience.
• Dario De Lucia, communications director and experienced campaign strategist, brought valuable insight into how digital narratives are constructed and spread, especially in political and civic contexts. His experience in digital coaching and strategic communication added depth to the discussions on real-world disinformation tactics.
Media Master is more than a game—it’s a space for critical dialogue, civic learning, and democratic empowerment in the age of disinformation.